Understanding Dijkstra's Shortest Path Algorithm | Generated by AI

Home 2025.10

Understanding Dijkstra’s Shortest Path Algorithm

Dijkstra’s algorithm is a fundamental way to find the shortest path between nodes in a graph where edges have non-negative weights (like distances or costs). It’s named after Edsger W. Dijkstra and is widely used in GPS navigation, network routing, and more. The key intuition: it explores the graph greedily, always picking the closest unvisited node and updating paths from there, like a ripple effect from the starting point.

Quick Prerequisites

If graphs are new, imagine a social network: people (nodes), friendships with “strength” scores (weights).

How It Works: Step-by-Step Intuition

Dijkstra builds the shortest path incrementally, using a priority queue (like a to-do list sorted by urgency—here, by current shortest known distance). It never revisits nodes once settled, making it efficient.

  1. Initialize:
    • Pick a starting node (source). Set its distance to 0.
    • Set all other nodes’ distances to infinity (∞).
    • Track the “path to” each node (initially none).
  2. While there are unvisited nodes:
    • Pick the unvisited node with the smallest current distance (from the priority queue).
    • “Settle” it: Mark it as visited. This distance is final—thanks to non-negative weights, no shorter path can be found later.
    • For each neighbor of this node:
      • Calculate potential new distance: (settled node’s distance) + (edge weight to neighbor).
      • If this is shorter than the neighbor’s current distance, update it and note the path came via the settled node.
    • Repeat until all nodes are visited or the target is settled.

The algorithm stops early if you only care about one target node.

Why it works: It’s like breadth-first search but weighted—always expanding the cheapest frontier first. Proof relies on the fact that once a node is settled, its distance can’t improve (greedy choice property).

Simple Example

Imagine a graph with 4 cities: A (start), B, C, D. Edges and weights:

ASCII visualization:

   4
A ----- B
 \     / \
  2   1   5
  \   /     |
   C ------- D
     8

Run Dijkstra from A:

Final distances: A=0, B=4, C=2, D=9.
Path to D: A → B → D (total 9, shorter than A → C → D=10).

You can trace back paths using a “previous node” array.

Pseudocode

Here’s a simple implementation outline (Python-like):

import heapq  # For priority queue

def dijkstra(graph, start):
    distances = {node: float('inf') for node in graph}
    distances[start] = 0
    previous = {node: None for node in graph}
    pq = [(0, start)]  # (distance, node)
    
    while pq:
        current_dist, current = heapq.heappop(pq)
        if current_dist > distances[current]:
            continue  # Outdated entry
        
        for neighbor, weight in graph[current].items():
            distance = current_dist + weight
            if distance < distances[neighbor]:
                distances[neighbor] = distance
                previous[neighbor] = current
                heapq.heappush(pq, (distance, neighbor))
    
    # Reconstruct path to target (e.g., 'D')
    path = []
    node = 'D'
    while node is not None:
        path.append(node)
        node = previous[node]
    return path[::-1], distances['D']  # Reverse to get start-to-end

Tips to Grasp It Deeper

This should click—start with the example, run it mentally a few times!

Wikipedia: Dijkstra’s Algorithm
GeeksforGeeks: Visual Explanation


Back

x-ai/grok-4-fast

Donate