Honor of Kings Global Popularity and Top Countries | Generated by AI
Question: How popular is Honor of Kings worldwide, and which countries have the top user bases?
Answer: Honor of Kings (HoK), developed by Tencent’s TiMi Studios, is the world’s most popular mobile MOBA and highest-grossing mobile game ever, with billions in lifetime revenue (over $4.5B on App Store/Google Play alone, excluding China third-party Android). Its Chinese server (Wangzhe Rongyao) dominates globally:
- Daily Active Users (DAU): 139M on China server (record, Oct 2025); global estimates ~100M+ total.
- Monthly Active Users (MAU): >260M worldwide (Oct 2025); non-China global ~8-15M MAU, 3M+ DAU.
- Revenue: Tops charts monthly (e.g., $143M Jun 2025, $134M Oct 2025); 95-99% from China iOS.
- Downloads: 50M+ for global version in first month (Jul 2024); 50M+ on Google Play alone.
- Esports: Massive—58M peak viewers World Cup 2025 finals; International Championship 696K peak (global record outside China).
Global version launched Jun 2024 (after regional tests in Brazil/Turkey/MENA), expanding to 160+ countries. Strong SEA adoption via Mobile Legends-like appeal, but struggles vs. established rivals (e.g., MLBB). Growth via collabs (Frozen, Sanrio, Jujutsu Kaisen), but 98% revenue China-reliant limits “global” scale.
Top User Countries (2025 Data)
Primarily by global downloads/revenue shares (launch data) + active rankings. China dwarfs all (~90%+ users/revenue).
| Rank | Country | Key Stats (Downloads/Users/Revenue) |
|---|---|---|
| 1 | China | 139M DAU; 98%+ global revenue; 200M+ MAU core. |
| 2 | Indonesia | 47% global downloads; tops charts; high SEA active. |
| 3 | Philippines | 25% downloads; top active (83/100); strong growth. |
| 4 | Malaysia | 5.4% downloads; top charts; 40/100 active. |
| 5 | Thailand | 1.6% revenue hist.; high SEA engagement. |
| 6 | Vietnam | Top 10 active (34/100); growing downloads. |
| 7 | Brazil | 4% downloads; early test success. |
| 8 | US | 3.3% downloads; $13M+ revenue; modest active. |
| 9 | Singapore | Tops charts; 30/100 active. |
| 10 | Myanmar | #1 active (100/100 index). |
Notes: Active rankings from ActivePlayer.io (Google Play proxies, Dec 2025). SEA dominates global servers (Indonesia/PH/ML/TW/VN ~70%+). Brazil/US/Europe growing slowly. Projections: Continued SEA dominance; global MAU could hit 20M+ non-China by 2026 with esports push.
References:
- Sensor Tower Top Mobile Games Aug 2025
- CGTN: 139M DAU Record
- Udonis Most Played 2025
- ActivePlayer.io Stats
- AppMagic Jun 2025 Revenue
- GameWorldObserver 50M Downloads
- Wikipedia Revenue Breakdown