Honor of Kings Global Popularity and Top Countries | Generated by AI

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Question: How popular is Honor of Kings worldwide, and which countries have the top user bases?

Answer: Honor of Kings (HoK), developed by Tencent’s TiMi Studios, is the world’s most popular mobile MOBA and highest-grossing mobile game ever, with billions in lifetime revenue (over $4.5B on App Store/Google Play alone, excluding China third-party Android). Its Chinese server (Wangzhe Rongyao) dominates globally:

Global version launched Jun 2024 (after regional tests in Brazil/Turkey/MENA), expanding to 160+ countries. Strong SEA adoption via Mobile Legends-like appeal, but struggles vs. established rivals (e.g., MLBB). Growth via collabs (Frozen, Sanrio, Jujutsu Kaisen), but 98% revenue China-reliant limits “global” scale.

Top User Countries (2025 Data)

Primarily by global downloads/revenue shares (launch data) + active rankings. China dwarfs all (~90%+ users/revenue).

Rank Country Key Stats (Downloads/Users/Revenue)
1 China 139M DAU; 98%+ global revenue; 200M+ MAU core.
2 Indonesia 47% global downloads; tops charts; high SEA active.
3 Philippines 25% downloads; top active (83/100); strong growth.
4 Malaysia 5.4% downloads; top charts; 40/100 active.
5 Thailand 1.6% revenue hist.; high SEA engagement.
6 Vietnam Top 10 active (34/100); growing downloads.
7 Brazil 4% downloads; early test success.
8 US 3.3% downloads; $13M+ revenue; modest active.
9 Singapore Tops charts; 30/100 active.
10 Myanmar #1 active (100/100 index).

Notes: Active rankings from ActivePlayer.io (Google Play proxies, Dec 2025). SEA dominates global servers (Indonesia/PH/ML/TW/VN ~70%+). Brazil/US/Europe growing slowly. Projections: Continued SEA dominance; global MAU could hit 20M+ non-China by 2026 with esports push.

References:


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