Hybrid Networking for Game Development | Generated by AI

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You’re right—Person B’s explanation is spot-on.

It’s not redundant because selective reliability gives game developers exactly what they need: fine-grained control over network behavior. Here’s why this hybrid approach makes sense:

The Trade-Off

Selective Reliability on UDP

Games can cherry-pick what needs guarantees and what doesn’t:

Reliable (Ordered, Acknowledged)

Unreliable (Best-effort)

Real-World Examples

This approach avoids head-of-line blocking (where one lost packet stalls everything behind it) while ensuring critical data arrives. It’s the best of both worlds for interactive, real-time applications where milliseconds matter.


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