Mihomo Outperforms Original Clash | Generated by AI

Home 2026.03

Question: Compare Mihomo and Clash. How does Mihomo improve upon Clash?

Answer:

Mihomo (previously known as Clash Meta or Clash.Meta) is a community-maintained fork and enhanced version of the original Clash core. It is not a completely separate program but an evolved implementation of the same rule-based proxy concept.

Clash refers to the original project (Dreamacro/clash), including its Premium closed-source variant that adds features like TUN mode.

Core Comparison

Mihomo is now the more actively developed and future-oriented core in the Clash ecosystem (as of 2026).

Main Improvements in Mihomo over original Clash / Clash Premium

Aspect Original Clash / Clash Premium Mihomo (Clash Meta) Improvement Summary
Protocol Support Shadowsocks, VMess, Trojan, Snell, etc. + VLESS, Hysteria, Hysteria2, TUIC, WireGuard, more mux & transport variants Much better support for modern high-performance / anti-censorship protocols
Performance Baseline Lower memory usage (~7% less idle), faster connection setup (~25% lower latency in tests) Noticeably lighter and faster in many scenarios
Active Development Slow / almost stopped (especially open version) Very active (frequent commits in 2025–2026) Gets new features, bug fixes, and protocol updates regularly
Features & Flexibility Standard rule engine, fake-ip, TUN, etc. More advanced sniffing (QUIC, etc.), better process matching, MASQUE outbound, DoT connection reuse, more DNS policy options, sing-mux tcp-brutal, etc. Richer rule/sniff/DNS/proxy-group capabilities
Compatibility Standard config Almost fully backward compatible + many extended fields You can usually use old Clash configs directly
Binary Name (since late 2023) clash mihomo Project rename (functionally the same core)

Summary – Should You Switch to Mihomo?

In short: mihomo = modern Clash — same rule-based proxy philosophy, but significantly more protocols, better performance, and active development.

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