iOS Dart VM Debug Crash Fix | Generated by AI

Home 2025.10

You’re hitting a known iOS / Dart VM interaction: the Dart VM in debug (JIT) mode needs to make memory pages executable at runtime, and recent iOS releases have tightened policies so mprotect(..., PROT_EXEC) fails with 13 (Permission denied). That causes the Dart VM to abort while finalizing code and produces the crash you pasted (SIGABRT). This is not a Flutter app bug in your code — it’s a platform (iOS / system policy) + VM mode mismatch. (GitHub)

Quick summary / root cause


Immediate workarounds (pick one that fits your workflow)

  1. Run on Simulator — the simulator runs x86/arm simulator code where the JIT restrictions aren’t enforced, so debug + hot reload works. Command: flutter run -d <simulator-id> (or open from Xcode). (GitHub)

  2. Use profile or release (AOT) on device — build AOT code so VM doesn’t need to mprotect pages at runtime. You lose hot reload but the app will run on-device.

    • For a test install: flutter build ios --release then install via Xcode or flutter install --release.
    • Or flutter run --profile / flutter run --release to run directly. (GitHub)
  3. Use an older iOS device/OS (only as temporary testing): the restriction showed up in some iOS beta/versions; devices running an iOS version before the stricter policy won’t hit the assert. (Not ideal for long-term.) (Stack Overflow)


Longer-term fixes / recommendations


Extra note about the UIScene message you also saw

The UIScene lifecycle message at the top (“UIScene lifecycle will soon be required…”) is a warning from iOS about moving to the modern scene-based app lifecycle (iOS 13+). It’s unrelated to the mprotect crash. You can ignore it temporarily, or migrate to using Scenes (implement SceneDelegate / update Info.plist) if you want to remove the warning. It is not the cause of the SIGABRT. (GitHub)


Concrete step-by-step I recommend right now

  1. If you need to keep hot reload: run on the simulator. flutter run -d <simulator-id>

  2. If you want to test on the physical device now: build release/profile (AOT). flutter run --release (or flutter build ios --release + install)

  3. Update your environment: upgrade iOS (if on a beta with the bug), update Xcode, upgrade Flutter/Dart, flutter clean, then retry on device.

  4. If you want, paste the output of flutter doctor -v and the exact iOS / device version you’re testing on and I’ll give the most specific next steps (e.g., “this iOS version is known-broken — update to X.Y.Z or use release builds”).



If you want, I’ll:

Which would you prefer?


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