Rust's `mut` and `&mut` Explained | Generated by AI

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In Rust, the keywords mut and &mut serve related but distinct purposes, and they’re not directly equivalent to Java’s deep/shallow copy concepts or C’s pointers—though there are some analogies we can draw for clarity. I’ll break this down step by step, explain the differences, and address your questions about value passing vs. reference passing, mutability, and how changes affect the original data. I’ll use examples based on your provided code to illustrate.

1. Understanding mut in Variable Declarations

2. Understanding &mut in Function Parameters and References

3. Value Passing vs. Reference Passing in Rust

4. Comparison to Java and C

5. Why mut Sometimes and &mut Sometimes in Your Code?

6. Does It Change Original Values?

If you run your code, it should output:

Before: [3, 6, 8, 10, 1, 2, 1]
After: [1, 1, 2, 3, 6, 8, 10]

(The mod simple; and simple::run_simple(); seem unrelated—perhaps a placeholder? If there’s an error there, it might be because simple isn’t defined.)

If this doesn’t clarify or you have a specific part of the code to tweak/test, let me know!


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