Computer Organization

Home PDF Audio

  1. Definition: Computer Organization refers to the operational structure and implementation of computer systems, focusing on how hardware components interact to execute instructions.

  2. Historical Evolution: Traces the development from early mechanical computers to modern multicore processors.

  3. Von Neumann Architecture: A foundational model where the CPU, memory, and I/O are interconnected via a bus.

  4. Harvard Architecture: Separates storage and signal pathways for instructions and data, enhancing performance.

  5. CPU Components: Includes the Arithmetic Logic Unit (ALU), Control Unit (CU), and Registers.

  6. ALU Functions: Performs arithmetic and logical operations such as addition, subtraction, AND, OR.

  7. Control Unit Role: Directs the operation of the processor by decoding instructions and generating control signals.

  8. Registers: Small, fast storage locations within the CPU used to hold data and instructions temporarily.

  9. Cache Memory: High-speed memory located close to the CPU to reduce data access time.

  10. Memory Hierarchy: Organizes memory into levels based on speed and cost, including registers, cache, RAM, and secondary storage.

  11. RAM (Random Access Memory): Volatile memory used for storing data and machine code currently being used.

  12. ROM (Read-Only Memory): Non-volatile memory used to store firmware and system boot instructions.

  13. Bus Structure: A communication system that transfers data between components inside or outside a computer.

  14. Data Bus: Carries the actual data being processed.

  15. Address Bus: Carries information about where data should be sent or retrieved.

  16. Control Bus: Carries control signals from the CPU to other components.

  17. Instruction Set Architecture (ISA): Defines the set of instructions that a CPU can execute.

  18. RISC (Reduced Instruction Set Computing): An ISA design philosophy that uses a small, highly optimized set of instructions.

  19. CISC (Complex Instruction Set Computing): An ISA with a large set of instructions, some of which can execute complex tasks.

  20. Pipelining: A technique where multiple instruction phases are overlapped to improve CPU throughput.

  21. Pipeline Stages: Typically include Fetch, Decode, Execute, Memory Access, and Write Back.

  22. Hazards in Pipelining: Issues like data hazards, control hazards, and structural hazards that can disrupt the pipeline flow.

  23. Branch Prediction: A method to guess the direction of branch instructions to keep the pipeline full.

  24. Superscalar Architecture: Allows multiple instructions to be processed simultaneously in a single pipeline stage.

  25. Parallel Processing: Utilizing multiple processors or cores to execute instructions concurrently.

  26. Multicore Processors: CPUs with multiple processing cores integrated into a single chip.

  27. SIMD (Single Instruction, Multiple Data): A parallel processing architecture where a single instruction operates on multiple data points simultaneously.

  28. MIMD (Multiple Instruction, Multiple Data): A parallel architecture where multiple processors execute different instructions on different data.

  29. Memory Management: Techniques to manage and allocate memory efficiently, including paging and segmentation.

  30. Virtual Memory: Extends physical memory onto disk storage, allowing systems to handle larger workloads.

  31. Paging: Divides memory into fixed-size pages to simplify memory management and reduce fragmentation.

  32. Segmentation: Divides memory into variable-sized segments based on logical divisions like functions or data structures.

  33. Cache Mapping Techniques: Includes direct-mapped, fully associative, and set-associative caches.

  34. Cache Replacement Policies: Determines which cache entry to replace, such as Least Recently Used (LRU) or First-In-First-Out (FIFO).

  35. Cache Coherence: Ensures consistency of data stored in multiple caches in a multiprocessor system.

  36. Memory Consistency Models: Defines the order in which operations appear to execute to maintain system consistency.

  37. Input/Output Systems: Manages communication between the computer and external devices.

  38. I/O Devices Classification: Includes input devices, output devices, and storage devices.

  39. I/O Interfaces: Standards like USB, SATA, and PCIe that define how devices communicate with the motherboard.

  40. Direct Memory Access (DMA): Allows devices to transfer data to/from memory without CPU intervention.

  41. Interrupts: Signals that notify the CPU of events needing immediate attention, allowing for asynchronous processing.

  42. Interrupt Handling: The process by which the CPU responds to interrupts, including saving state and executing interrupt service routines.

  43. DMA Controllers: Hardware components that manage DMA operations, freeing the CPU from data transfer tasks.

  44. Device Drivers: Software that enables the operating system to communicate with hardware devices.

  45. Peripheral Component Interconnect (PCI): A standard for connecting peripherals to the motherboard.

  46. Serial vs. Parallel Communication: Serial sends data one bit at a time, while parallel sends multiple bits simultaneously.

  47. Serial Ports: Interfaces like RS-232 used for serial communication with devices.

  48. Parallel Ports: Interfaces used for parallel communication, often with printers and other peripherals.

  49. Bus Arbitration: The process of managing access to the bus among multiple devices to prevent conflicts.

  50. System Buses vs. Peripheral Buses: System buses connect the CPU, memory, and main components, while peripheral buses connect external devices.

  51. Interrupt Vector Table: A data structure used to store the addresses of interrupt service routines.

  52. Programmable Interrupt Controllers: Hardware that manages multiple interrupt requests and prioritizes them.

  53. Bus Width: The number of bits that can be transmitted simultaneously over a bus.

  54. Clock Speed: The rate at which a CPU executes instructions, measured in GHz.

  55. Clock Cycle: The basic time unit in which a CPU can perform a basic operation.

  56. Clock Skew: Differences in the arrival times of the clock signal at different parts of the circuit.

  57. Clock Distribution: The method of delivering the clock signal to all components in the CPU.

  58. Heat Dissipation: The process of removing excess heat from the CPU to prevent overheating.

  59. Cooling Solutions: Includes heat sinks, fans, and liquid cooling systems used to manage CPU temperatures.

  60. Power Supply Units (PSUs): Provide the necessary power to all computer components.

  61. Voltage Regulators: Ensure stable voltage levels are delivered to CPU and other components.

  62. Motherboard Architecture: The main circuit board that houses the CPU, memory, and other critical components.

  63. Chipsets: Groups of integrated circuits that manage data flow between the CPU, memory, and peripherals.

  64. Firmware: Permanent software programmed into a read-only memory that controls hardware functions.

  65. BIOS/UEFI: Firmware interfaces that initialize hardware during the booting process and provide runtime services.

  66. Boot Process: The sequence of operations that initializes the system when it is powered on.

  67. Instruction Pipeline Stages: Typically include Fetch, Decode, Execute, Memory Access, and Write Back.

  68. Pipeline Depth: The number of stages in a pipeline, affecting instruction throughput and latency.

  69. Pipeline Balancing: Ensuring each stage has roughly equal execution time to maximize efficiency.

  70. Data Hazards: Situations where instructions depend on the results of previous instructions in a pipeline.

  71. Control Hazards: Occur due to branch instructions that disrupt the pipeline flow.

  72. Structural Hazards: Happen when hardware resources are insufficient to support all possible instruction executions simultaneously.

  73. Forwarding (Data Bypassing): A technique to reduce data hazards by routing data directly between pipeline stages.

  74. Stall (Pipeline Bubble): Inserting idle cycles in the pipeline to resolve hazards.

  75. Out-of-Order Execution: Executing instructions as resources become available rather than in the original program order.

  76. Speculative Execution: Executing instructions before it is known whether they are needed, to improve performance.

  77. Branch Prediction Algorithms: Techniques like static prediction, dynamic prediction, and two-level adaptive prediction used to guess branch directions.

  78. Instruction-Level Parallelism (ILP): The ability to execute multiple instructions simultaneously within a single CPU cycle.

  79. Loop Unrolling: An optimization technique that increases the body of loops to decrease the overhead of loop control.

  80. Superpipelining: Increasing the number of pipeline stages to allow higher clock speeds.

  81. VLIW (Very Long Instruction Word): An architecture that allows multiple operations to be encoded in a single instruction word.

  82. EPIC (Explicitly Parallel Instruction Computing): An architecture that enables parallel instruction execution through compiler assistance.

  83. Register Renaming: A technique to eliminate false data dependencies by dynamically allocating registers.

  84. Hyper-Threading: Intel’s technology that allows a single CPU core to execute multiple threads simultaneously.

  85. Cache Memory Levels: L1 (closest to CPU, fastest), L2, and L3 caches with increasing size and latency.

  86. Write-Through vs. Write-Back Caches: Write-through updates both cache and memory simultaneously, while write-back updates only the cache and defers memory updates.

  87. Associativity in Caches: Determines how cache lines are mapped to cache sets, affecting hit rates and access times.

  88. Prefetching: Loading data into the cache before it is actually requested to reduce access latency.

  89. Memory Access Patterns: Sequential vs. random access and their impact on cache performance.

  90. NUMA (Non-Uniform Memory Access): A memory design where memory access time varies based on memory location relative to a processor.

  91. SMP (Symmetric Multiprocessing): A system where multiple processors share a single, centralized memory.

  92. Distributed Memory Systems: Systems where each processor has its own private memory, communicating via a network.

  93. Interconnection Networks: The topology and protocols used to connect multiple processors and memory units.

  94. Scalability: The ability of a computer system to increase performance by adding more resources.

  95. Fault Tolerance: The ability of a system to continue operating properly in the event of a failure of some of its components.

  96. Redundancy: Incorporating extra components to increase reliability and availability.

  97. Error Detection and Correction: Techniques like parity bits, checksums, and ECC (Error-Correcting Code) to identify and correct data errors.

  98. Power Efficiency: Designing systems to minimize power consumption while maintaining performance.

  99. Thermal Design Power (TDP): The maximum amount of heat a CPU or GPU is expected to generate under typical workloads.

  100. Future Trends: Exploring advancements like quantum computing, neuromorphic architectures, and photonic processors shaping the future of computer organization.


Back computer.organization.en.md Donate